Best Cid Skills, Talent Tree Build and Guide Age of Empires Mobile

Rarity:Legendary
Specialties:Marshal
Attack
Secondary Strike
Unit Type:Cavalry

Cid Talent Tree Build

Coming Soon.

Best Cid Skill Build

Cid Cavalry Build:

Skill 1: Anthem of the Knight Anthem of the Knight
Skill 2: Patriotism Patriotism
Skill 3: Roar of Victory Roar of Victory
Skill 4: Double Attack Double Attack

Cid Pairings

  • Tariq
  • Bushra
  • Axel
  • Attila

All Cid Skills

Anthem of the Knight Anthem of the Knight

Commander skill
(Commander skill) Reduces the target’s movement speed by 4.47% (might bonus) for 12s, reduces the hero’s all damage taken from the target by 5.96% (might bonus), and reduces the target’s healing effect by 45% for 9s. Grants 100 initial rage upon entering battle.

Patriotism Patriotism

Signature skill
(Signature skill) After launching a normal attack, deals 1 instance of might damage to the enemy troop (damage rate: 104.30%, might bonus). Deals 1 extra instance of might damage if the target is in the slow state (damage rate: 104.30%, might bonus).

Armor Piercer Armor Piercer

After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and reduces all enemy heroes’ armor by 14.90 for 3s.

Infuriation Infuriation

After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and increases the hero’s might by 14.90 for 3s.

Roar of Victory Roar of Victory

After launching a normal attack, deals might damage to the enemy troop (damage rate: 107.28%, might bonus) and increases your troop’s rage by 7.17.

Double Attack Double Attack

Enters the double attack state and increases the hero’s might, strategy, and armor by 4.04 for 3s.

Furious Charge Furious Charge

Every time the hero activates their signature skill (except for passive skills), increases the hero’s might damage by 3.94%. Up to 5 stacks.

Weak Spot Attack Weak Spot Attack

After launching a normal attack, deals might damage to the enemy troop (damage rate: 74.74%, might bonus) and increases the hero’s damage by 6.06% (might bonus) for 3s.

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